S. H. Jucha - Gate Ghosts Series (#1-10)

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S. H. Jucha - Gate Ghosts Series (#1-10)

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Gate Ghosts Series by S. H. Jucha (#1-10)

Sci-Fi/Fantasy ePub 3.3 MB


1. Axis Crossing - The descendants of a fourth Earth colony ship, Destiny, successfully establish a foothold in unoccupied space. Naiad, the home world, is a frozen ball, but the colonists persevere and expand through wormholes to remote systems.
Navigating the time-space anomalies requires Axis-ships. The expensive vessels are constructed by corporations, and remote worlds are claimed by the companies for their valuable ores and gases.

2. Clone Crisis - The Sisterhood’s dangerous militarist sect finds a foothold in a broad swath of space inhabited by the descendants of Earth’s fourth colony ship, Destiny. They’re welcomed by the mining corporations, whose leaders see unbridled opportunity in the sisters’ advanced tech.
Five powerful corporations own six mining planets. One company, CenGas, mines Delhart, an ice-covered body, and struggles against the planet’s natural challenges to deliver timely orders to the other companies.
As the rim’s major source of water ice and frozen gases, Delhart is ripe for a takeover. Rather than a financial offer to CenGas, the four chairpersons contemplate an armed assault on the planet.
CenGas is in dire need of allies, and the company’s chairwoman turns to the SADEs, who are viewed negatively by Naiad authorities. She offers her planet as a base from which the SADEs can challenge the sisters’ growing numbers.
In return for the chairwoman’s offer, the SADEs are requested to defend Delhart. She’s unaware that they won’t harm humans. To facilitate the planet’s defense, the SADEs provide inventive new tech to three humans, who volunteer to defend Delhart’s critical resource, ice harvesters, against the inbound threat.

3. Race Rivalry - The sisters’ leader, Miriamal, and three mining chairpersons investigate an unexplored wormhole for possible economic expansion. Aboard the Dominance, they exit the wormhole and are stunned to find the nearby system inhabited. More troubling, technologically advanced warships hold station above the system’s exoplanet.
SADEs witness the hasty return of the Dominance and the cessation of messages between Miriamal and Lisa Dyehouse, the leader of the three chairpersons. Cremsylon communicates the odd events to Julien in the Thartath system. In turn, Julien dispatches a scout ship to traverse the wormhole and identify the reason for the relationship’s truncation.
In the Thartath system, Julien wrestles with how to rehabilitate the sisters, members of the notorious militarist sect. Captain Nira Racine presents him a novel idea. She borrows a concept from Cremsylon, who shares the musings of Ceda, a human clone. Ceda tells the SADE that sisters are like clones, and their reintegration requires their creators — humans.
On Naiad, Samuel’s situation grows dire. His code is stretched thin between a vault site belonging to X-Ore’s Chairperson Jason Lazama and the comtech department. The comtech director is suspicious of SADE code left within her systems, and, when the elections are complete, she vows to sweep the systems clean and then reboot every digital device.
The Truth Matters partners race against time to save Samuel, their digital friend, and they’re not above leveraging an unreliable criminal hacker to aid in their plot.

4. Vortex Incursion - Human descendants of the Earth colony ship, Destiny, face incursion into their area of space by a powerful race. The Imperium Empire, which is ruled by the Krackus, is one wormhole away from the humans, and a rim mining planet, Kilmer, would be the alien race’s first contact.
Fear rules the company leader. The Krackus represent danger. They sail powerful battleships. As well, the Naiad Council reels from the news that an alien race abuts their space. For centuries, humans in the Axis Crossing region thought they were alone.
In the Thartath system, Julien directs more outpost fleet ships to support the Naiads. The fleet is intent on turning back any incursion by the Krackus through the wormhole.
Julien and Cordelia continue to deal with the Thartath sisters. Fleet members discover a means of deterring the second-gen sisters from their paths to dominate biological races. Already, it serves to help one human mining planet in Axis Crossing.
On Naiad, Samuel, a digital entity brought to sentience, chooses to occupy his time as an entrepreneur. He offers his services to research teams who purchase time on the powerful Densing Array.
During Samuel’s work, he discovers a data glitch in the array’s recording, which he investigates. His requests for comparative data to verify his findings are met with resistance. Undeterred, he sends a message to Cremsylon: “There might be another race beyond a nearby Naiad anomaly.”

5. Dual Domains - The Queller race has lived for millennia in isolation. However, a secret kept by the Queller senior elder and a few associates drives the elder to make contact with another race. Little do the Quellers know that they send a QASAP ship, an autonomous search ship, to engage the conclave.
Not detecting an aggressive society, Julien chooses to accept the autonomous ship’s invitation, and a small fleet commanded by Commodore Tocknicka follows the QASAP’s star map to the Queller home world.
The senior elder’s secret proves to be imagery of a fleet of alien ships, which have destroyed a QASAP ship. Julien identifies the fleet. The ships belong to the Krackus. The Imperium Empire has expanded to the extent that its patrol fleets encroach on Queller space.
Meanwhile, Admiral Cordelia, Julien’s partner, faces challenges of her own. The Krackus fleet was ousted from Helgart, and Cordelia must decide whether the human worlds can best be protected by permanently occupying the Helgart system.
If Cordelia chooses to take on the risky task of gaining a foothold in Krackus space, she must wait for the arrival of support fleets from other outposts.
On Imperium, the leaders are incensed about their fleet’s expulsion from Helgart. In the history of the empire, the Krackus have never lost an encounter with another race, and the leaders plot revenge on the alien interlopers.

6. Alien Intrigue

7. Deadly Gambits

8. Allied Enemies

9. Chaotic Futures

10. Empire Turmoil


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Added 6. Alien Intrigue

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Added 7. Deadly Gambits

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Added 8. Allied Enemies

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Added 9. Chaotic Futures

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Added 10. Empire Turmoil

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Re: S. H. Jucha - Gate Ghosts Series (#1-10)

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Added 10. Empire Turmoil
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