Jeffery H. Haskell - Grimm's War Series (#1-6)

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Jeffery H. Haskell - Grimm's War Series (#1-6)

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Grimm's War Series by Jeffery H. Haskell (#1-6)

Sci-Fi/Fantasy - ePub 2.2 MB


1. Against All Odds - The wrong crew. The wrong ship. The right Captain.
Idealistic navy lieutenant Jacob Grimm just wanted to honor his mother’s sacrifice in the last great war. When he’s forced to return fire and destroy a squadron of ships to save his own, he thinks he’s the hero…
Until they discover the ships are full of children.
Disgraced and denied promotion, Jacob’s career is over. That is until the head of ONI needs a disposable officer to command a battered destroyer on the rim.
There’s just one problem, Interceptor hasn’t had a CO in months and the ship is a mess. Worse, the system he’s assigned to is corrupt and on the verge of all-out civil war with the Alliance.
However, no one told Jacob he was disposable.
Pirates, smugglers, and Caliphate spies complicate the situation and one captain with an old ship can’t enforce the law, let alone stop anyone.
The single greatest discovery of all time is about to change intergalactic politics forever. If Jacob doesn’t find a way to succeed, then it won’t just be the end of the Alliance, it will be the end of freedom for humanity.

2. With Grimm Resolve - It’s not the size of the ship in the fight, but the size of the fight in the ship.
Jacob Grimm returns as CO of USS Interceptor just a few weeks after he graduated from command school. He’s immediately sent on a rescue mission to the far side of Zuckabar, with no backup and dwindling supplies.
When an unknown enemy cripples his ship on the outskirts of the system, the crew must come together and track their mysterious foe out into the unknown.
An incredible discovery leads them to another system. Trapped on the wrong side of a starlane with an enemy that outguns them and civilians to rescue, Jacob must push his crew to the very edge of their ability.
If he can’t, they will all die out in the black with no way to warn the Alliance of the new threat on their doorstep, and all two million souls on Kremlin Station will pay for his failure

3. One Decisive Victory - The Alliance needs to strike back, but the politicians are cowards. Admiral Wit DeBeck has a simple three step plan to punch the Caliphate right in the nose and send a clear message.
Step 1: Kick Lieutenant Commander Jacob T. Grimm out of the navy and have him steal his own ship.
Step 2: Infiltrate Caliphate space and mount a rescue mission on their slave distribution hub.
Step 3: Get out alive.
The only ship that can do it, has the only captain with nothing to lose. The Caliphate struck first, but Jacob is going to strike hardest.
Between stealing his own ship, Zuckabar separatists, and rogue pirates, the Interceptor has a gravcoil full of trouble before they even enter hostile space.
However, there's a problem in orbit that Jacob doesn't know about. Even if they can rescue the slaves, they may never leave the system.
If Jacob can't find a way to succeed, then the Alliance is headed for a war they can't win, and all of humanity will pay the price.

4. A Grimm Sacrifice - In order to survive, Interceptor must change the rules.
The Consortium is in real trouble. Caliphate Naval forces have stepped up their raids on the border planets and are taking people by the thousands. They can defend the wormhole, or they can defend their planets, not both.
Only the Alliance can help them, but will they?
With the cold war heating up, the Alliance is forced to send light units to help. Lucky for them, the squadron of destroyers they free up includes Commander Jacob T. Grimm.
With Nadia off on a secret mission, and most of his officers reassigned, Jacob must face a new challenge— taking his ship into battle with wet behind the ear ensigns and midships.
From fires in the galley, to surprise attacks, the war is about to start in earnest. Interceptor can be the first casualty, or a sole survivor. For Interceptor to survive, the rest of her squadron must die.
Can Jacob find a way to save his squadron and warn the Alliance? Or will one final sacrifice be required?

5. Know Thy Enemy - Interceptor must snatch victory from the jaws of defeat.
While the Alliance and their ally reinforce the wormhole, the Caliphate devastates the rest of the Consortium with perfectly timed attacks that are crippling their ship production. No matter where the Consortium defends, the Caliphate is one step ahead.
Secretary of the Navy Wit DeBeck knows the how, secret faster-than-light communications, but he can't stop them, not without the president's approval.
For the same reason the Consortium can't pull ships from the wormhole, neither can the Alliance. Wit doesn't need a task force, though, just a light, fast ship to steal the most valuable technology in the entire galaxy.
He even has the location...
A secret base orbiting a black hole that creates a natural barrier to starlane travel. Whatever ship they send better be fast, because if it isn't, the gravitational forces of the black hole will rip it to shreds.
Good thing the Navy has just such a ship... and a commander crazy enough to pull off the impossible.

6. A Grimm Decision - It's not the war he wanted.
Commander Jacob T. Grimm is eager to get back in the war, but when an ambassador to a nothing planet called Cordoba pulls strings, Interceptor is the convenient puppet.
Assigned to escort the ambassador, a company of Marines, and participate in wargames with Cordoba, Jacob fears the only action will be against boredom.
He couldn't be more wrong.
A coup is brewing on Cordoba and Interceptor and the Marines of Bravo Two-Five are caught right in the middle.
Betrayed on every side, Jacob has to come up with his most daring plan yet, if he's going to save his crew and his ship.
What Jacob doesn't know, though, is an old enemy is in league with the coup. An enemy that wants Commander Jacob T. Grimm's head.
Trapped between a rebellion and invaders, Jacob can't see a way out. There may be no victory he can achieve. Attack or defend someone will die—and only Jacob can decide who.

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Added 6. A Grimm Decision

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Re: Jeffery H. Haskell - Grimm's War Series (#1-6)

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Added 6. A Grimm Decision
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